I wasn’t sure when I started why Gym-Retro didn’t already support N64 games. ![]() Gym-Retro codebase to allow for N64 emulation. When I started, I considered a few options for implementing the environment, and settled on adapting the The goal of this project was to implement an RL environment for N64 that didn’t have these issues, and that operated like a typical gym environment. Third, the screen-shotting mechanism has some disadvantages, for example it’s difficult to run multiple environments at once. Second, parsing the screen is brittle and not scalable (to more games) compared with reading values from RAM. First, it means that the environment runs at a variable rate with respect to the agent (i.e., the time between taking an action and having it enacted in the environment is variable). It works by running an N64 emulator, taking screenshots of the game, and parsing the screen to compute rewards. ![]() There are some existing N64 RL environments.
0 Comments
Leave a Reply. |